Rainbow six Siege
Gameplay concepts
HUD:
- Combining the new and old HUD settings for more customization.
- Allowing for custom HUD settings, allowing the player to change the size and arrangement of individual segments.
Animations/ visuals:
- Placeable gadgest (NOT throwable) have a range indicator showing how they would be placed:
- Azami
- Thunderbird
- Melusi
- Goyo
- Maestro
- Frost
- Mute
- Rook
- Jäger
- Bandit
- Kapkan
Ranked:
- MMR / Ranked Points changed.
- Everyone starts in copper and have to work their way up every season.
- Starting a match deducts a number of points, which you can re-earn over the duration of the match.
- he higher the rank, the higher the entry cost at the start of a match.
- Ranked Points rewards:
- Kill= 10p
- Assist= 2p
- Round win= 5p
- Match win= 50p
Reports:
- you can report a person more than 1 time.
- at the end of a game, all players can be displayed, which can then be reported.
- Cheats:
- A Maximum of 1 week delay between the aknowledgment of a report and the actual ban (no more delays to circumvent possible adaptation by the cheaters).
- A report resulting in a ban rewards the player with a legendary Alpha Pack.
Match Replay:
- You can save games on your pc.
- You can create clips in the replay mode.
- You can disable operator outlines.
- You can change to the normal first-person HUD.
Maps:
- Every map that has existed so far (limited gamemode maps, pre-rework maps, etc.) should be playable in custom games.
- Map editor:
- simple floor plans (walls, roofs, doors, windows) without texture.
- built-in interior (cabinets,...).
- the map is distributable.
- the map is playable in custom games.
runouts and spawnpeaks:
- For the first 15 sec. after the start of the round, no defender is able to shoot out of the building and no attacker is able to shoot into it.
- Leaving the building as a Defender results in 10HP of damage.
- Every second spent outside damages you by another 10HP.
weapons and secondary gadgets:
- Impact Smoke (like an impact grenade, but producing smoke instead).
- Rework of LMG Recoil depending on the players stance:
- walking = Almost uncontrollable recoil
- Standing = Strong recoil
- Crouching = The current recoil
- Prone = Low recoil
- If you mount your LMG at elevated positions = Low recoil
tutorials:
- operator guides videos with more fps.
- shooting range:
- moving targets.